With the perfect introduction completed, Claudia and I traveled to the planet Tallon IV, where we followed Samus Aran on her continuing mission to thwart the Space Pirates' endeavors of dominating the galaxy....
The first of the series to be in first-person perspective, Metroid Prime is a radical departure from the series' traditional gameplay, and it certainly garnered an appropriate amount of attention for that. The 3D environments are immersive, and place the player deeply within the peril of the Space Pirates and the mystery of the Chozo. The conventions that are familiar to veterans translate perfectly in the extra dimension, but while that newfound depth may make for longer adventures than are typical for the series, it is exactly that encouragement of exploration which forms the core of what makes Metroid one of my absolute favorite franchises.
I've chosen to share the series with my Truelove in chronological order, so we come to this chapter second, as it immediately follows the events of the first game. Metroid: Zero Mission has significant improvements over the original, such as illustrative story scenes, so I felt starting with that version would be the best experience for her. In fact, Metroid as a whole was completely unknown to Claudia until seeing Samus in Super Smash Bros.: Melee, so I've been absolutely excited to share this part of my life with her and guide her through all the mysterious details. She had seen material from Prime when it was released, but never personally had the chance to play until now. With that opportunity fulfilled after 14:12 of play time, we can now reflect upon our achievement of 97% with fond memories.
For the Prime games, I will be writing specifically on the Metroid Prime Trilogy versions, as I chose to keep the compilation primarily for the notable adoption of the excellent Wii Remote motion controls that were pioneered in Metroid Prime 3: Corruption. That review will be written at the appropriate time, but suffice it to say now that those controls are most assuredly the best I've ever experienced in a first-person game, and is the essence of what makes Trilogy so impressive.
From the beginning of its debut, Metroid Prime astounded me as all the details abounded. Particles impact geometry, such as raindrops on Samus' arm cannon or the projectiles of her weaponry. Certain environmental phenomena that visibly contact Samus' visor are present throughout the game. The different views her visor gives the adventure bring depth and mystery, as they reveal more of what the planet holds than might initially be thought. Gravity simulation was something completely new to me, so to see it being used in a game and in real-time forever changed the way I thought about controlling a sphere, or simply using it to give motion to any freefalling object. Finally having a 3-dimentional representation of Samus and everything so celebrated about the series was a visual treat. Hearing both adaptations of old favorite melodies like never before and beautiful fresh material was an aural treat.
Add to all these virtues what's been improved in Prime Trilogy, and a better understanding of my affinity for this series is a certainty.
So here are my thoughts about the game:
- Metroid goes 3D! The transition Metroid made to 3D has the same significance as when other games did the same: simple platform navigation has become world exploration, realizing what once may have only been a player's imaginative extrapolation of elements, such as backgrounds, in 2D games.
- Textures, both static and animated, expertly maximize the aesthetics of the low-polygon game models of the time. Physics simulation gives realistic movements to objects, while particle effects bestow life to the environment with details like raindrops.
- Starting with art that shines is always important in game development, and the Prime team at Retro Studios was top-notch. Unlocking the art galleries gives access to the ideas being considered for this masterpiece, regardless of how many ideas might have been implemented. One prevalent design element used throughout the game is the blue-orange compliment color palette: it not only sets the mood at various times, but provides the game with continuity, which is important in storytelling.
- Everything excellent about the map in Super Metroid has returned and has been expanded. Some might recall the area map comprised of hexagon tiles that would display when resuming a file in Super Metroid: this has been included as an active function of the map in the Prime series.
- The beam weaponry system was a clever use of the Gamecube controller, and has been elegantly adapted for the Wii Remote. Speed and simplicity are the virtues of an intuitive, effective control scheme. The individual beams do not stack together as was the case in Super Metroid, but this makes sense for the "beam combos" within the Prime games.
- Just as with the beams, the Wii Remote was given a perfect system for interchanging between what's needed. The very concept of the visors is another radical enhancement for the series, and gaming as a whole: to see the field in such starkly different ways, to solve puzzles and gain the advantage over enemies, changed the fundamentals of what play I thought was possible.
- My preferences for enjoying favorites for longer periods of time finds a welcoming abode in Metroid Prime. Customarily, quick mission clear times are rewarded with the opportunity to meet Samus; however, for Prime, the percentage of items acquired is what determines the ending seen. This is certainly a welcome departure, because thoroughly exploring a 3-dimensional world requires more time than does a flat play field.
- The music in this game is amazing, and sharing its composer with Super Metroid makes that excellence an easy feat. There exist such nuances to the soundtrack, that only later while listening through my Sennheiser headphones were those intricacies revealed. Playing with HD headphones or with a deep, crisp surround system is absolutely recommended.
- Having the fortune of the first two games in the Trilogy being retrofitted with the controls of the last is the core of my determination to keep the compilation version of these games over their individual original releases. Intuitive control is a topic you'll see me discuss regarding every game I experience: being absolutely paramount (more so than visuals, music, or even story), the ability to fluidly interact with a game is as essential as our ability to sense and interact with this physical realm. Transparent controls help us truly experience our virtual adventures.
- Because of the more developed detail and realism a game of this caliber has over its classic 2D counterparts, what follows is also an increased violent nature in its action. Claudia was quick to voice her surprise with this situation, and we mutually shared how dreadful the deaths of some creatures and enemies could be at the arm of The Hunter, Samus Aran.
- Although Metroid Prime raised the bar for gaming in several ways, including at least those I've mentioned, during our time with the game there was the occasional moment or setting where its age was apparent. The conventions of the day certainly worked perfectly for some types of settings and creatures, but for those times where more organic visuals were appropriate, those softer details were lost in the hard, low-polygon geometry.
- Scanning objects and bioforms was an excellent mechanic and interactive way to tell the story of Metroid Prime, except for those amusing rarities when the computer within Samus' suit would provide incredibly apparent descriptions of what can be clearly gathered with our eyes. Granted, there's a desire to make games more accessible, but when it sacrifices a valid challenge to use one's own deductive abilities, what's lost is what makes an adventure series like Metroid so celebrated. The days of "Nintendo hard" can stay in the past, and we can still have a balanced, rewarding sci-fi adventure that's steeped in mystery.
During the many years between Super Metroid and Metroid Prime, I wondered how there could be nothing on the Nintendo 64, save for a most-appreciated inclusion of Samus in Super Smash Bros.; but eventually, the answer arrived with complete clarity in the form of Metroid Prime. Do acquire the opportunity to quench your own curiosity.
- Aaron -