Thursday, May 25

Metroid Prime 2: Echoes

What's behind door number two?

Facing darkness is most often a spiritual or philosophical endeavor, but as we navigate the corridors of the planet Aether, we learn that Samus has a far more literal confrontation before her. It would be best to let the events unfold for the player on their own, but suffice it to say that this adventure is steeped in the duality of light and dark. That reality of Nature is a subject that Claudia and I frequent in our conversations, and so the beauty that can be found in both sides of this game can inspire one to think about the same in our own experience.

Echoes turns out to be the longest game in the Metroid series. Scheduling time to reach our 97% completion rate in 20 hours, 40 minutes proved a little tricky; regardless, here we are with one remaining chapter to conclude the Trilogy before we return to the main storyline. Ironically, this review may also be one of the shortest in our marathon.

Metroid Prime: Echoes expands upon everything Prime began for the series. Imagery is detailed and vast: environments are more expansive and organic, boldly offsetting the presence of technology. Color usage is brilliant, and is something that Claudia noted several times. The game's matching soundscape sings of a world revered by those who call it home, or at times pulls at the depths of darkness for something familiar but very different.

Oddly enough, the cinematic nature of Echoes seems a bit lacking compared to my memory. Despite her hardened personality (that was possibly the aim of the developers), Samus seems inhumanly cold and callous during the majority of moments throughout her stay on Aether, regardless of the situation. Although Echoes surpasses Prime in many ways, it would've been refreshing to see Samus act more human. Even through silence, a character can speak volumes, and she didn't create much credit for our species.


So here are my thoughts about the game:

Pros

- The excellence in controls continues with the Trilogy version of Echoes. The Wii motion controls are spot on for every chapter of the Prime series, and this one is just as perfect.

- The story presentation in Prime 2 is deeper, and more elaborate. Save for Other M, every Metroid game to date has very limited interaction with other characters. Echoes is one of the first to break this trend, having a living indigenous ambassador of another species who communicates with Samus. The Luminoth are an intriguing, enlightened people.

- Visuals push the GameCube even more with textures and particles. The ground broken in Metroid Prime was stellar; however, Echoes takes textures, particles and the more elaborate use of polygons further. In certain "rooms" of the map, the terrain opens up to reveal massive expanses, usually placing Samus at the precipice of shear cliffs, to beautiful effect.

- Design work for creatures is very creative, and some enemy behaviors are more complex, providing greater challenges to the player. The guardian battles were an interesting way of recovering Samus' abilities. Yes, again: it's a Metroid thing.

- The menu system is new and more detailed, and shows the current percentages of subcategories within the hierarchy to help visualize how complete the logbook is. The design of the file structure is something I've found unique to Echoes.

- Music and sound design are both as expertly executed as in the first Prime. The overall atmosphere has a more spiritual but ominous feel that compliments the visuals. Speaking of ominous visuals....


Cons

- The atmosphere in Echoes is the darkest yet. While presented with prowess and surreal beauty, that potency has very real spiritual connotations, and can affect the player in underlying ways. Every creation reveals what lives within its creator.

- While the visual presentation in Echoes exudes the same expertise that has become synonymous with Retro Studios, we did notice something very surprising: the skybox used to give Echoes some of the most expansive scenery in the series has two serious flaws in the forms of incredibly low image resolution and a noticeable texture seam near the bottom.

- Although Samus' suit designs in Echoes were striking and unique, her proportions were painfully exaggerated in some cases: I believe "wack" was the term Claudia used.

- Again, Samus' behavior during certain cinematic moments was disappointing. There's a human in there! We would've liked to see her show that more. Corruption does a better job with story, and Metroid: Other M is the most cinematic chapter of the series, so it's nice that future titles will improve upon portraying Samus as a believable, feeling human being.


Light and dark are within all things, and we will expand our consciousness based on each of our experiences with this duality. Our time with Metroid Prime: Echoes has done this for us also, and we have grown as a result.

Happy gaming,
- Aaron -

Monday, May 1

All-One Dream

"All-One Dream"

Where are the walls of the worlds
The surface of one dream to the next
Touch the veil and the waves expand
Step through reflections unfurled

Can the chill reach the third sight
Night visions blur upon the inverse
Creation costs only the truest love
Blinding black embraces white light

When will it see the dreams done
Senses soak the soul in experience
Departure awakens the next realm
Levels dawn toward the All-One

- Aaron -

Wednesday, April 12

Alice's Adventures in Wonderland | Audiobook

Come away with Alice down the rabbit-hole for a grand adventure! Narrated by yours truly, this
 classic story is one of my favorite books of all time, so of course I had to share it with you.

 Alice's Adventures in Wonderland | Audiobook | Chapter I - Down the Rabbit-Hole

For more information, please read the YouTube info box.



Content, editing, and compositing by Claudia Sutton.
Music composed by Alvin Muolic.

Monday, April 3

Metroid Prime Hunters

YO DAWG I HERD YOU LIKE SIDE QUESTS.

Many extensive games in the adventure genre have what has become known as the "side quest". The Metroid series takes a different approach by incorporating one that encompasses an entire game: Metroid Prime Hunters. Interestingly enough, Hunters is considered an aside in the Prime series, which is itself considered an aside in the overall Metroid timeline; a side quest within a side quest. Whoa.

All jokes aside, this chapter actually does qualify as quite the detour for Samus, as it takes our heroine to a completely different galaxy, to quash a menace unrelated to our favorite infamous galactic horde. What havoc will they be harvesting? Please tune in next time!

Hunters is notable for a few reasons, including being the first 3D handheld game in the series, the first to introduce other bounty hunters as prominent (and playable) figures, and is the first time the player traverses the vacuum of space to help Samus complete her mission. This is also the only time in the entire story line where the series' traditional puzzle element of collecting or recovering signature abilities has been altered; instead, the only significant acquisition for the power suit this time is the selection of six weapons wielded by the other hunters. Presumably, this was done to accommodate the (now discontinued) online multiplayer mode, which would be unfavorably affected by the possibility of a square-one Samus facing fully equipped adversaries.

Favoring action far more than exploration and puzzle solving, the game has only minimal depth in story: it's just enough to rationalize the collection of weapons for use during multiplayer, and to maintain some curiosity about the ending. The time was certainly taken to develop the game with intent, but considering how the Prime experience has established itself, Hunters feels shallower, mainly an effective way to demonstrate the unique and versatile capabilities of the Nintendo DS. Despite its attractive attributes, there are a few deficiencies that directly detract from the experience, including errors in the map system, jumping input issues, and occasional hand fatigue during intense action.

Again, this title is primarily a multiplayer experience, with a solo adventure to contribute some replay value and provide an avenue to unlock weapons and maps for use in said versus play. Because that single player mode was so basic, we completed the game with the lowest statistics so far in our marathon; furthermore, those recorded stats are indeed more befitting the interests of frag-fest titles. We cleared this mission in 12hrs, 47min; collected 88% of items; died 12 times; defeated a total of 73 guardians and rival hunters; and emerged from the final battle in 24min, 55sec.

Claudia was happy to see the pre-rendered cut scenes in Hunters and their creative presentation across the dual screens, but feels that storytelling is treated like a side note in the series, which is a critical point for her. After having not played for so long before this marathon and hence gaining a fresh perspective on the series as I share them with her, I must agree that (with the current exception of Zero Mission) most Metroid games leave the primary portion of story to be found in the manuals. This retro methodology may have been an ideal solution when hardware limited what could be conveyed during play, but today those limitations are gone, so that same approach can simply disrupt or even prevent the potential for a deeper connection between player and game. Please rest assured though, m'Love: more narrative missions await us.


So here are my thoughts about the game:

Pros

- Nintendo is a leader of gaming innovation, and so too with the DS came types of controls that were previously impossible in handheld gaming. The touchscreen is a brilliant example of this, and anyone familiar with first-person perspective titles on PC will be instantly familiar with the perfect combination of both speed and accuracy absent in console first-person dual-stick controller interfaces.

- The pre-rendered cut scenes are cleverly presented across the dual screens using independent and even merging camera angles, and are a first for the series. They provide a flavorful way to segue game events.

- Effective color usage was something that was immediately apparent for Claudia. She noted consistency between the interfaces and environments, which she also mentioned during Metroid Prime: colors help communicate in any presentation. Furthermore, each of the other hunters has a distinct color, making them readily identifiable.

- As of this review, Hunters is the second and last Metroid game released where portals have been utilized. These devices provide crucial shortcuts back to Samus' gunship: this is the only place players may save their progress this time.


Cons

- Despite the aforementioned innovations in controls, Hunters does have one significant problem: depending on the version of DS hardware and hand size of each player, there exist varying possibilities of fatigue during long intervals of intense gameplay.

- Another minor shortcoming of the DS is its relatively low screen resolution. The number of pixels is perfectly suitable for virtually all the games developed for the device; however, for applications like Hunters, it can be problematic because the screens have fewer pixels with which to display high detail textures on the polygons of the game models. The resulting visuals can at times increase the difficulty of identifying objects in the distance and at certain angles.

- Timed escapes are a tradition in the Metroid series, much to Claudia's chagrin. Being a veteran myself, I've certainly grown accustomed to them, and have even discarded the stress that I once associated with those precarious scenarios. These things considered, what surprised me was the challenge encountered during those moments in Hunters: discovering that the portals mentioned earlier had been deactivated was predictable for such an ordeal, but errors in the map system presented the majority of problems.

- Maps have been a vital, industry-influencing asset since Super Metroid, so to have Hunters possess the map errors it does is surprising and certainly disappointing. The most notable problem occurs in certain locations, where the marker indicating Samus' position and orientation is incorrect: there was most likely a mistake in marker programming or map modeling. The reasons are irrelevant, but this made navigation a chore, despite the situation. Amusingly, there was even at least one instance of a small room missing completely, with the same "topological view unavailable" message displayed, as is the case during certain boss battles.

- The amount of work put into the development of any form of entertainment is something that we highly appreciate, so when we see that assets are recycled by simply changing colors or behavior patterns, it can arouse suspicions that development was forcibly rushed or even lazily completed without concern for quality. Unfortunately, this was something that spanned this entire experience. There were very few unique creatures, and most mechanism obstacles were presented with version numbers that simply indicated the weapon with which they were equipped. The largest instances of this issue were the bosses guarding the Octoliths, which had a grand total of two different models, and were presented in four different versions for each.


Despite its faults, Metroid Prime Hunters is an experience I was happy to share with my Truelove. Now that this aside has shared its details of Samus' story, we are relieved to return to our own galaxy and get back on track.

Happy gaming,
- Aaron -

Monday, March 20

Beauty and the Beast

I had such mixed feelings when I heard that Disney was remaking this. At first I was completely ecstatic, especially when I heard that Emma Watson was playing Belle. Unfortunately though, the more I saw, the more uncomfortable I became with the look of the adaptation.

For, you see, the original Beauty and Beast is so dear to me. Disney has shaped my life. Whether that's good or bad doesn't matter, but it is true. Most people can relate to this, having grown up with these stories in one way or another, so I wasn't sure if the new movie was going to make me happy or not. I hadn't seen any of the new live-action remakes, so I wasn't sure if I wanted to. After a while I even started nitpicking about stuff, and I wasn't sure if it was going to do my memories any justice.

Oh, but it did, and it exceeded my expectations by leaps and bounds! I was actually quite surprised by how quickly I took to this film. The tale was beautifully retold, wonderfully executed in 3D, and was unique enough to be its own thing. It brought me so much joy and I'm absolutely elated now.

It's funny how cinema has so much power over us. That's actually one of the reasons that I am apposed to seeing much violence on screen, or in any form of media for that matter. I have become so sensitive to it, and I'm not interested in partaking any longer. I believe that we create our world, so it's up to the individual to take responsibility. Beauty and the Beast represents that to me, and was such a refreshing departure from the norm. Sure, there was tension and drama, but for the most part this PG film was such a wonderfully fanciful experience.

When I met Aaron years ago, I told him that I wanted adventure in the great wide somewhere. Those lyrics became his vow, and we decided to spend our lives together happily ever after. Life imitates art after all, and the other way around. So, if the classic version holds a special place in your heart, like it does mine, then go see this masterful rendition. I'm sure just as I did, you'll love it all the same.

Happy movie watching.
~Claudia

Monday, March 6

DIY Beauty: Deep Conditioning Dry Hair with Oil

Winter has almost come to a close, but what better way to pamper hair than with a deep conditioning oil treatment. It's always best to apply your oil (coconut, jojoba, or olive oil) to dry hair, because it soaks in better compared to damp follicles that are already filled with water. I like to do this right after I've oiled my body. When I'm done, I gently massage the leftover oil on my hands into the ends of my hair. It's the perfect amount of oil, and over time your hair will become noticeably softer and silkier.

Cheers and here's to happy, healthy living.
~Claudia

Wednesday, March 1

Metroid Prime

The first door has been opened.

With the perfect introduction completed, Claudia and I traveled to the planet Tallon IV, where we followed Samus Aran on her continuing mission to thwart the Space Pirates' endeavors of dominating the galaxy....

The first of the series to be in first-person perspective, Metroid Prime is a radical departure from the series' traditional gameplay, and it certainly garnered an appropriate amount of attention for that. The 3D environments are immersive, and place the player deeply within the peril of the Space Pirates and the mystery of the Chozo. The conventions that are familiar to veterans translate perfectly in the extra dimension, but while that newfound depth may make for longer adventures than are typical for the series, it is exactly that encouragement of exploration which forms the core of what makes Metroid one of my absolute favorite franchises.

I've chosen to share the series with my Truelove in chronological order, so we come to this chapter second, as it immediately follows the events of the first game. Metroid: Zero Mission has significant improvements over the original, such as illustrative story scenes, so I felt starting with that version would be the best experience for her. In fact, Metroid as a whole was completely unknown to Claudia until seeing Samus in Super Smash Bros.: Melee, so I've been absolutely excited to share this part of my life with her and guide her through all the mysterious details. She had seen material from Prime when it was released, but never personally had the chance to play until now. With that opportunity fulfilled after 14:12 of play time, we can now reflect upon our achievement of 97% with fond memories.

For the Prime games, I will be writing specifically on the Metroid Prime Trilogy versions, as I chose to keep the compilation primarily for the notable adoption of the excellent Wii Remote motion controls that were pioneered in Metroid Prime 3: Corruption. That review will be written at the appropriate time, but suffice it to say now that those controls are most assuredly the best I've ever experienced in a first-person game, and is the essence of what makes Trilogy so impressive.

From the beginning of its debut, Metroid Prime astounded me as all the details abounded. Particles impact geometry, such as raindrops on Samus' arm cannon or the projectiles of her weaponry. Certain environmental phenomena that visibly contact Samus' visor are present throughout the game. The different views her visor gives the adventure bring depth and mystery, as they reveal more of what the planet holds than might initially be thought. Gravity simulation was something completely new to me, so to see it being used in a game and in real-time forever changed the way I thought about controlling a sphere, or simply using it to give motion to any freefalling object. Finally having a 3-dimentional representation of Samus and everything so celebrated about the series was a visual treat. Hearing both adaptations of old favorite melodies like never before and beautiful fresh material was an aural treat.

Add to all these virtues what's been improved in Prime Trilogy, and a better understanding of my affinity for this series is a certainty.


So here are my thoughts about the game:

Pros

- Metroid goes 3D! The transition Metroid made to 3D has the same significance as when other games did the same: simple platform navigation has become world exploration, realizing what once may have only been a player's imaginative extrapolation of elements, such as backgrounds, in 2D games.

- Textures, both static and animated, expertly maximize the aesthetics of the low-polygon game models of the time. Physics simulation gives realistic movements to objects, while particle effects bestow life to the environment with details like raindrops.

- Starting with art that shines is always important in game development, and the Prime team at Retro Studios was top-notch. Unlocking the art galleries gives access to the ideas being considered for this masterpiece, regardless of how many ideas might have been implemented. One prevalent design element used throughout the game is the blue-orange compliment color palette: it not only sets the mood at various times, but provides the game with continuity, which is important in storytelling.

- Everything excellent about the map in Super Metroid has returned and has been expanded. Some might recall the area map comprised of hexagon tiles that would display when resuming a file in Super Metroid: this has been included as an active function of the map in the Prime series.

- The beam weaponry system was a clever use of the Gamecube controller, and has been elegantly adapted for the Wii Remote. Speed and simplicity are the virtues of an intuitive, effective control scheme. The individual beams do not stack together as was the case in Super Metroid, but this makes sense for the "beam combos" within the Prime games.

- Just as with the beams, the Wii Remote was given a perfect system for interchanging between what's needed. The very concept of the visors is another radical enhancement for the series, and gaming as a whole: to see the field in such starkly different ways, to solve puzzles and gain the advantage over enemies, changed the fundamentals of what play I thought was possible.

- My preferences for enjoying favorites for longer periods of time finds a welcoming abode in Metroid Prime. Customarily, quick mission clear times are rewarded with the opportunity to meet Samus; however, for Prime, the percentage of items acquired is what determines the ending seen. This is certainly a welcome departure, because thoroughly exploring a 3-dimensional world requires more time than does a flat play field.

- The music in this game is amazing, and sharing its composer with Super Metroid makes that excellence an easy feat. There exist such nuances to the soundtrack, that only later while listening through my Sennheiser headphones were those intricacies revealed. Playing with HD headphones or with a deep, crisp surround system is absolutely recommended.

- Having the fortune of the first two games in the Trilogy being retrofitted with the controls of the last is the core of my determination to keep the compilation version of these games over their individual original releases. Intuitive control is a topic you'll see me discuss regarding every game I experience: being absolutely paramount (more so than visuals, music, or even story), the ability to fluidly interact with a game is as essential as our ability to sense and interact with this physical realm. Transparent controls help us truly experience our virtual adventures.


Cons

- Because of the more developed detail and realism a game of this caliber has over its classic 2D counterparts, what follows is also an increased violent nature in its action. Claudia was quick to voice her surprise with this situation, and we mutually shared how dreadful the deaths of some creatures and enemies could be at the arm of The Hunter, Samus Aran.

- Although Metroid Prime raised the bar for gaming in several ways, including at least those I've mentioned, during our time with the game there was the occasional moment or setting where its age was apparent. The conventions of the day certainly worked perfectly for some types of settings and creatures, but for those times where more organic visuals were appropriate, those softer details were lost in the hard, low-polygon geometry.

-  Scanning objects and bioforms was an excellent mechanic and interactive way to tell the story of Metroid Prime, except for those amusing rarities when the computer within Samus' suit would provide incredibly apparent descriptions of what can be clearly gathered with our eyes. Granted, there's a desire to make games more accessible, but when it sacrifices a valid challenge to use one's own deductive abilities, what's lost is what makes an adventure series like Metroid so celebrated. The days of "Nintendo hard" can stay in the past, and we can still have a balanced, rewarding sci-fi adventure that's steeped in mystery.


During the many years between Super Metroid and Metroid Prime, I wondered how there could be nothing on the Nintendo 64, save for a most-appreciated inclusion of Samus in Super Smash Bros.; but eventually, the answer arrived with complete clarity in the form of Metroid Prime. Do acquire the opportunity to quench your own curiosity.

Happy gaming,
- Aaron -

Wednesday, February 15

Working on Closed Captioning Our Videos


This is taking a little longer than we thought, so be patient with
us while we’re working, and we’ll be back soon.
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Content, editing, and compositing by Claudia Sutton.
Music composed by Alvin Muolic.

Thursday, February 2

Metroid: Zero Mission

It all begins here.

It's been a while, Zebes. These games have been a staple of vicarious action, adventure, and mystery for me throughout the years since my introduction to the series with the release of Metroid II on the original Game Boy; and because it was a vast departure from anything in my young gaming experience to that point, it instantly became a favorite. I was eager to play every chapter to come, and to this day the overall story still has me intrigued.

Before sharing this game with Claudia, I realized it'd been a few years since last playing it and that I'd forgotten some of the many secrets within the subterranean corridors of the planet. Revisiting this world was exciting for me, and my hope was that her first foray into the galaxy of Metroid would be as well. It turns out that it was, and she is excited to continue exploring this part of my life.

For the uninitiated, Metroid: Zero Mission retells and expands upon the events portrayed in the original Metroid on the NES, and completely overhauls the gameplay and art direction with the capabilities of the Game Boy Advance. This was significant to me for one critical reason: the gameplay in the 1986 classic was atrocious. The physics programming was brutal; regaining energy was a tedious, time-consuming task; the signature map system had to wait until 1993 to be born; and for some reason, Metroid (and Kid Icarus) missed out on the save feature that was introduced with The Legend of Zelda that same year… and all this was just for starters.

Had I been introduced to Metroid when it was still the only game in the series, my only choice would have been to adapt if I wanted to play. However, because I'd only made my first attempt with it many years after its debut, it felt more like a punishment than a challenge; hence, I've never finished it.

Zero Mission is a completely different creature. Thanks to the GBA hardware, the development staff recreated the beginning of this series as it may have initially been envisioned. Visually, only a few cues of the old classic remain within the brilliant new design. The music is re-orchestrated and supplemented, and the sound effects are fresh but familiar. The continuity of Samus' abilities is a peculiarity throughout the series because of the chapters chosen to be told on each successive platform, but this game does a great job of explaining how she first acquired the signature capabilities for which she is known.

Classic 2D platforming and shooting action at its best, Metroid: Zero Mission is an excellent introduction for anyone interested in the series, and is why I chose it for Claudia as well. She explained to me that her gaming expertise lies in other genres, so she was most appreciative to have my experience at her disposal. Puzzling obstacles requiring timing and precision await those seeking a 100% item collection rate and fast mission clear times for the customary chance of meeting the heroine inside the suit. For this particular session, our clear time was 7:19:20, and our collection rate was 88%, but I'm thankful the game saves the acquired gallery entries for later viewing, so Claudia still got the opportunity.


So here are my thoughts about the game:

Pros

- The update is immense. Metroid: Zero Mission is a complete recreation of the original in every detail, and it's all for the best. Nintendo started an extraordinary, profound concept in this series, but a little time was needed before reaching its renown.

- The art direction is unique within the series: the high contrast motion-comic cut scenes give the story a style of its own. During gameplay, the pixel art is highly detailed, and the red terrain outlines help the action plane stand out from the atmospheric backgrounds.

- Perfect remixes of classic tunes, entirely new music, and masterful sound effects breathe life into everything on screen. Audio is a bigger factor in presentations of any sort than are the visuals, and this title delivers.

- Taking every advantage of the Game Boy Advance, the game adheres more to the conventions established in the innovative Super Metroid; thus providing intricate, yet intuitive control to the player.

- Storytelling during gameplay has become a bigger part of the series, thanks again to Super Metroid, wherein the transition from simple text narratives to animated cinematics began. Most story details can still be found in the manuals, but the inclusion of more elaborate theater helps immerse the player further.

- Gameplay is paramount for me, and is therefore more fundamental in determining the quality of a game than are its audio and visual properties. Zero Mission not only preserves what makes the series so outstanding, but refines and expands upon previous installments.


Cons

- Collecting some of the more valuable items like energy tanks requires some fairly over-the-top executions of skill by the player. Although I remembered the solution to some of these, multiple attempts (and plenty of patience) were necessary.

-  Not exactly a point of objection, but favorite experiences are awesome when they're longer. Understanding, however, that part of the quintessential Metroid experience involves the potential for short clear-times makes this list entry almost moot, as every 2D game in the series encourages and rewards swiftness.


Metroid is one of my absolute favorite game series, so naturally Zero Mission also comes with my utmost accolades and recommendations.

Happy gaming,
- Aaron -

Wednesday, February 1

LET'S Mingle: Living Life to the Fullest

Come, relax, and have a conversation with us. Let's Mingle!

 LET'S Mingle: Living Life to the Fullest

For more information, please read the YouTube info box.



Content, editing, and compositing by Aaron Rhyne Hendren and Claudia Sutton.
Music composed by Alvin Muolic.

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Please let us know what you think and if you have any questions feel free to ask.

♡ Aaron and Claudia

Monday, January 30

Vintage Love Photo Shoot

I'm in Love

You've Got the Music

Silver Starlet

Here is our Vintage Love photo shoot that we shot recently. Photography and modeling by Aaron and Claudia. Wardrobe styling, hair, and makeup by Claudia.

Wednesday, January 18

Elemental Stones

E A R T H  .  F I R E  .  A I R  .  W A T E R

A set of beautiful river stones commissioned for Carla Sutton, each representing one of the four elements. Designed and carved by Aaron. Selected and hand painted by Claudia.

Friday, January 13

Living out of a Backpack and Traveling the World

Colin Wright is a badass, simply put. Aaron and I have so much respect for him. One day, perhaps we'll even choose a similar lifestyle. All we know is that is the direction we are heading together. Get ready for us.

Extremes Are Easy | Colin Wright | TEDx


Cheers and here's to happy, healthy living.
~Claudia

Wednesday, January 11

Digital Detox: How to Declutter Your Online Life

When Claudia and I discuss minimalism, we are excited about how it can help us attain our desired lifestyle of freedom, health, and harmony with Nature. It’s an indispensable philosophy for us, and the vehicle by which our journey carries us to only the most authentic of experiences together. By separating ourselves from a culture consumed with the accumulation of possessions, we’ve diminished the inevitable maintenance that such clutter demands of us. We choose simplicity; to be light enough for flight. Each new level of our liberation avails us more time to practice our passions of love and life.

Practicing minimalism will be unique for everyone; that’s the beauty of it. The idea is to simplify life by keeping or engaging in only that which will provide valuable experiences. We also find that when we are intentional with the time we spend online, we have less stress. Minimizing excess offers great health benefits to the physical, mental, and spiritual dimensions of one’s being.

All forms of virtual content also demand our attention, and therefore our time. The consequences can be at least as significant and detrimental as their physical counterparts, partly since digital experiences are far more abundant and accessible. Social media has actually disconnected people; most are so obsessed with their activity feeds that they’ve made themselves oblivious to their surroundings, including anything from walking down the street to sitting around the table with family. Escape your screens and discover the world with your own eyes; relax your thumbs and have sincere conversations.

For these reasons, Claudia and I have made a clean digital space part of our lifestyle. Honesty about what we actually use is best, so that only the valuable content remains. There are many facets to having a digital life, and it goes beyond time spent on the internet; offline content should also be considered. We keep that which enhances our life, so we still have our favorite games, films, and music. Again, the principle is valid for everything; finding balance and consuming deliberately will reap the most rewarding life for everyone.

Start with the easy things. Be honest. I only kept the accounts that are being used in an efficient, meaningful way, and only subscribe to content that promotes wisdom in living. My time spent on the internet is with a deliberate purpose; I stay focused and avoid habitual distractions to have time for authentic happiness.

Simply being with Claudia is my purpose in life, so our overall integration of minimalism is essential to ensuring that our every moment together is always the best.

- Aaron -

Monday, January 9

Gandhi's Top 10 Fundamentals for Changing the World


What beautiful words, from such a beautiful person. When I first saw these, I thought to myself, "Now, this is true. This can change the world." I want to do my part. I'm ready.

Love Claudia  xx

Thursday, January 5

How to Do a 24-Hour Dry Fast Properly

You know what's more amazing than water fasting: Dry fasting. Truly, dry fasting (fasting without food or water) is the top of the detoxification mountain and many people are praising its benefits. The last few fasts that I've done have been dry fasts, and I too found them to be most wonderful. What was surprising to me, is that I wasn't having the severe detox symptoms that I normally get when water fasting. Sometimes, depending on the water fast, I would get nauseated right after drinking, but with dry fasting this never happened because I wasn't drinking any water.

I write about fasting so much, because it is the way that most creatures heal in nature. If they are sick, then they isolate themselves, try to curl up somewhere dark, and stay there until feeling better. Usually, they will instinctively go without food, or try eating bitter herbs with a bit of water if the environment allows for it.

It's the same for humans; when we get sick we don't have an appetite or can't keep food down if we tried. The body does not want to exert itself and compete with digestion when it's trying to heal. It's never about what we take, but what we trust our bodies to do on their own. We are all in different places, so depending on where you are in your journey, you might be ready for dry fasting. Proper guidance is important, that's why I'm here to share my experience with you. I'll be dry fasting today, and I'll document everything.

I've been on my wellness journey for over nine years now, and am only now choosing to dry fast. I had to work my way up to it, and I highly recommend that others do the same. Like all fasts, it's ideal to be on raw food for awhile, then transition to juice or coconut water for a day or two to ease into fasting. Personally, I don't always do this, because if one is on a high-fruit diet then it's pretty easy to transition into a fast.

Also, if you're interested, here's more about my water fasting experiences:

There isn't anything that has to be done during the day, so be still and enjoy the time. As always, listen to your body and if water is needed then simply partake. Now, on with the dry fasting.

Woke at 6:30am
I woke up with Aaron to help him get ready for work, but it's too early for me today. I'm a bit tired, and am going back to bed because it's still dark outside. See you again soon!

10:00am
I got back up naturally a little before 7:30am and spent a half an hour in bed meditating. It was odd that I had three dreams about junk food last night. I pondered on that, laughed, and found it to be quite amusing. Shortly after mediation, I got online, responded to emails and messages, then got to work on a blog post scheduled for next week. I feel pretty normal, and there is nothing to report.

1:00pm
I am still working on my post, took some time to research the topic, and watched videos pertaining to it. I also took a moment to speak with Aaron on his lunch break via the internet, so that was nice. I always talk with him during his time off. Physically, I still feel perfectly normal, and I've noticed overall how easy fasting has become for me. My body is cleaner than ever before, so it just keeps getting better. Also, I wanted to note that I am not using water in any way today, nor do I normally when dry fasting. This is called absolute dry fasting, and it is best not to let any water come in contact with the body because it will absorb through the skin and mucous membranes. Doing this will ensure that I reach the deepest level that I can, and experience the full benefits of dry fasting. One day of dry fasting alone is equivalent to three days of water fasting.

3:00pm
I started to get fun stuff out via expectoration, which is normal during fasting and is always exciting. Better out than in! Sputum can range from white, grey, yellow, green, orange, brown, and black. The color can tell one a lot about how old some of the mucus may be, and the darker the color usually means that it's been stagnate and sitting in the body for a very long time. Mine wasn't, so that's a good thing.

5:00pm
Aaron's back home, and as I write this he's in the kitchen enjoying a meal of mandarins and oranges. Truly, today has been extremely easy so far and I'm very thankful that I am doing so well. Although, I am starting to experience small, fleeting headaches. They pass quickly and occur in different places. Technically at this time I can break my fast, because I was done with my last meal yesterday around 5:15pm. I'm not going to though because I always like to do a complete day. I'll start tomorrow in the morning with some fresh spring water. As always, refeeding is just as crucial as the fast. The digestive system has been at rest, and it's very important to ease back into the refeed. I'm actually going to water fast for two more days, then on Sunday morning I'll have some coconut water. That will be a full day on juices, and the following day I'll make smoothies or have really hydrating fruits.

8:00pm
I'm a little hungry now, but that's to be expected. Other than that, Aaron and I are going to hang out for the rest of the night. I'm definitely restful now, and since the sun has gone down I'm starting to feel naturally sleepy.

10:00pm
What an easy fast... Up until now. I'm pretty tired and nauseated, but I'm grateful that throughout most of the day it didn't even feel like I was fasting at all. Hurray for a high-fruit diet. I am quite excited to partake in some of that delicious citrus when the time comes, but I still have a few more days to go. Goodnight everyone, be well, and happy fasting. 

♡ Claudia

Tuesday, January 3

Huge Sale Offer for Private Mentoring Going on in January

In celebration of one of my busiest times of the year, I'm offering my health and lifestyle mentoring services for a fraction of the price. I want to empower you to take charge of your life and find happiness. Go for it!


During the month of January, mention this post, and get huge savings:

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Hours and FAQ:


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Cheers, and I look forward to meeting you.
~Claudia

Monday, January 2

Happy New Year: Letting Go and The Elevated Year

"Becoming lighter is the only way to fly." - Ralph Smart

Time truly passes so fast, especially when having someone beautiful to share it with. Aaron and I have grown so much together. We're stronger and healthier than ever, and it has been an interesting journey. Though challenges are usually responsible for rapid change, I have found that I've been painfully clinging to fear and old habits without much growth. I'm surprised by how hard it is to let go.

Soon, we are going to change our lifestyle, and leave the cage. We've always known that we were meant to spend more time somewhere out there in the world, but it is taking longer than expected. To undo a lifetime of programming has been a slow process for me. My feelings ebb and flow with the days, but in the end I know that I must be the one to make the changes. Freedom is my inspiration.

From the day that we set out from California, we've had this planned; a life of adventure and exploration awaited us. No video game or movie can compare to being free. In dark times, I was not even sure if that was a real possibility for us in this world of ours, but deep down I know that is not true. We have to keep going.

So this year is all about letting go, and becoming light enough to finally fly. Even if it doesn't happen this year, we're damn sure that we're going to make progress. I'm excited, and soon, we'd best be off.

My New Year's Resolutions:

Mind: To find balance, and practice awareness. The truth is what it is, but being able to control my response is always a choice. Unconditional love is also a focus of mine.

Body: I'm excited about movement this year. It's our way of life, and I feel like I have lost that more recently. In with the new experiences, and out with the stagnation!

Spirit: To simply be and observe this universe is an indescribable joy. I need more of that. Stop thinking and talking. Be calm; be still. Meditate and wander instead.


Now Aaron would like to share a few words:
 
This past year has been exactly the "elevated year" we felt coming to us; it was a year of amplified contrast, where the heights and depths were both further from the center, creating a time of relative extremes. The word "contrast" is one we've adopted from our spiritual teachers; it indicates the difference between what we desire and that which we do not, shining upon us the guidance to know our direction in this life. This past year, we've known such deep darkness and radiant light that we are now absolutely certain about the direction in which we wish to travel together. We both see so clearly through the illusions with which society has surrounded us, that shortly in time will come the day we find our minds crystal, clear, and without wind or whisper of the trappings that still haunt us. Releasing the physical and conceptual addictions we've been steeped in since childhood may take many years escape, but it is a crucial plane on which we prepare ourselves before embarking on the lifestyle that beseeches us both. Claudia and I are stronger than ever before, yet we understand that this is also our new beginning; we've leveled-up, granting our adventure a newfound grandeur… so you'd better hang on then.

As always, here are some thoughts regarding my direction in the new year:

Mind: Find strength. There are still some experiences that continue to beckon me. In turn, each addiction that is released can inspire a greater resolve to relinquishing successive vices until a personal balance is realized.

Body: Embrace fruit. Tremendous was the beginning of this journey, and the rhythm of the Earth continues to accompany the growth and vitality promised in returning to a lifestyle that's harmonious with Mother Nature. Before rebuilding however, cleansing must be sufficient; it's best to have a fresh matrix. Fruit provides for this, and within raw fruit resides the power to energize us efficiently, detoxify us thoroughly, and supply us (in perfect morphology) every molecule vital to our incredible bodies.

Spirit: Continue expanding. There are times when a journey might begin to feel stagnate, or when growth and expansion seem to have ceased. This is but simple misunderstanding; growth and expansion are a constant, and despite the potential for obscurity, that opportunity for spiritual evolution can be found accompanying every chosen moment of the present, be they light or dark alike. Any path taken is simply meant to be, even one resulting in a greatly delayed realization. The most effective way to discover expansion is by residing in the receptive state of being called tranquility, which is a direct result of integrating the emotion of gratitude into everyday life. This mode is feminine in nature and brings balance to the masculine; self-awareness and a return to the innate human consciousness can only happen when there is inner harmony.

We wish you well, and may you have a fantastic New Year. 
Good luck to you with your personal resolutions. May this year be the best yet.
♡ Aaron and Claudia

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